Friday, March 27, 2015

Disco Dodge Ball PNO (Parent's Night Out)

Disco Dodge Ball
Over the last 20 years the needs of our parent's have become more obvious and the strain of the economy more problematic, so we have settled on a 3 1/2 hour PNO rather than 2 or 2 1/2, and lowered our price to $25 to make it affordable.  The results were as predicted, an increase in attendance by a fact of 2 or 3, depending on when and what we were doing.  This PNO, Disco Dodge ball, is one of the better ones we have run. Basically, we play 3 or 4 different dodge ball games under disco lights, ending with one where the adults/helpers are vanquishing everybody else in a game we call Councilors Revenge. The rest of the structure of the evening is designed to peek and pace the activity so that neither the kids nore those running the event burn too hot or too cold.  In order to run the evening, you need very little and all of it can be kept and used again.

Equipment Needed:

We bought 2 Lightahead® Rotating Strobe LED Crystal stage light for Disco party club bar DJ .ball Bulb Multi changing Color from Amazon for $13 each, mounted them to the ceiling and got the light show you see to the left and above in a dodge ball picture from our PNO.  We also tried a disco ball with lights aimed at it and black lights, but as it turned out, the stage light was all we needed, and it was very much safer for an active dodge ball game.

You will also need at least 2 balls to play the games, but 4 with at least 1 of a different color will give you more options.  We have discovered that Champion Sports Rhino Skin Dodgeball Set are both safe and durable, and we picked up the idea from a gym teacher we teach for in one of the public schools in our area.

Poster Board or News Print along with many water soluble color markers.  We got some of ours from Amazon, Crayola 64 Ct Washable Markers, (58-8764) ,  and some from staples.  It only matters that they are non-toxic and of many colors, so buy them where ever you can.

Order of Events:

7:30 - 7:45pm Go Game: One of our instructors created this game 20 years ago and it works well and they love it, but you can play whatever get acquainted game you are comfortable with. The go game starts with every student along one wall with THEIR FINGER ONLY on the wall.  If the put their GO, and only GO, they run to the other wall, putting their finger on the wall.  If you fool them with another word, say Gopher, or Going or Run, and they take their finger off the wall, they are out.  If they are the last one to the wall they are out.  Play until there is 1 last winner, or you give 5 GO commands, and 100% of them are NOT eliminated, which nearly never happens.

7:45 - 8:00pm Team Coat of Arms: Break the group up into the number of teams you want.  We normally break teams up by some number 10 or larger, depending on the number that attend, but you decide based on the number who attend.  If 12 come, 2 teams of 6; if 30 come, 3 teams of 10. We line them up by height, and just separate them right down the line.  After we have our teams, we make sure we have a teen or a black belt in each group.  (We have age 6 through teen attend, and always have about 1/3 that are teens).  If you have no teens, then just make sure you have 1 responsible person per team, and make them captain.  The give them the markers and poster board, and give them 15 minutes to come up with a team name and design a flag with their coat of arms.  This is a get to know the team moment.

8:00 - 8:30pm Team Dodge Ball: Divide the playing area in half. We use gym cones or a rope, but the gym cones work far better, and no one trips one them or gets caught on them, as they do from time to time with the rope. (We got the gym cones, World Sport Disc Cones Red) and place the 2 or 5 balls one the line.  Keep the rules light and simple.  We tell them that if they are hit in the air, they are out.  If it hits anything or anyone first, they are not out.  If they catch it, the one who through it is out.  If they get hit in the head, it's a karate school, suck it up cup cake.  If they are deliberately rough, a bully, they are out of the game.  They yell go.  If you have more than one team, have the non-active teams act as cheer leaders and their captains as judges.  Say go, and let them have at it. First 15 minutes is getting used to the game and the last 15 minutes is with the disco lights on.




8:30 - 8:45pm Pizza: They eat and drink

8:45 - 9:00pm Hyper & Socialization: Making sure you do not rush every one, as they finish, we let them either go on the floor and practice tricks with each other, or sit down and talk.  Normally they Teens trick, and they very young.  The ones in the middle watch for a while, but eventually we talk them into trying it.  Once they are on the floor, your pretty much just watch, making sure the captains help out when needed.

9:00 - 9:30pm Medic Dodge Ball: Same 50% division of the the floor. Start the game with 1 or 2 balls. Put a hula hoop or something like a hula hoop in size to act as the base for the medic.  The medic is 100% safe inside the base. If any part of the medic is outside the base, and that part it hit, the medic is out.  Otherwise, the medic can tag back in players as long as they, the medic, is still active, and the player that is out did not walk, crawl, roll or otherwise move from where they were eliminated.  Same rules for the players not the medic as in dodge ball above, except they MUST REMAIN RIGHT WHERE THEY WERE HIT, sitting down, until/unless the medic tags them back in. (we place the medic station on the back wall, but they can put it anywhere on there side.  We have even let them put it on the other teams side for a variation.

If the game takes too long, add more balls.  The last 15 minutes, use the disco lights.

9:30 - 10:00pm Kung Fu Theater: You need to put them back into their teams, assign a story outline to each team or even the same one to all teams, give them 15 minutes to practice, and props to work the theme, and let them create a 1 to 3 minute live action play.  Example: You are living on the moon, and you are attacked by space pirate dogs.  Use Kenpo to defend the moon.  Give them a stick, a sai, a baseball and a book, and have them make it up.  How do you determine what to give them?  You don't.  Just give them stuff.  It builds creativity.  Then, have them perform the play (You record it), having the other team(s) score them from 1 to 10, 1 being bad, 10 being awesome.  The winning team, or all the teams, have their video placed on YouTube.

10:00 - 10:30pm Make A Game Dodge Ball: (This is leadership training as well).  Give each team 5 minutes to create a dodge ball game. Then pick which team is first, have them teach the game to everyone, then play the games as before, but always with the Disco Light On.  Then repeat for the other team(s)

10:30 - 11:00pm Councilor's Revenge: You need at least 2 councilor's but 4 or 5 make the game go faster.  The rules are simple.  If a ball touches a player, for any reason; they step on it, it hits them, it bounces off the wall, an alien, 4 people and the floor, any reason whatsoever, they are OUT.  The sit down right where they are out.  You continue until they are all out.  The last one out wins.  He can be a councilor if you want them to be.  

Then they get a partner.  If one is out, the other can tag them back in, as long as they are not out.  Same as before.

You continue with 3 in a team, 4 etc, until you run out of time.

For more pictures from this event and other like it, go to http://www.facebook.com/mccoysactionkarate and view the albums.  100's of pictures.  Feel free to use them for your flyers.
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